Garry's Mod

Garry's Mod

Black Ops Claymore (Sandbox) (2025 Update)
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Update: Mar 5 @ 4:59pm

- Fixed claymore not creating certain ConVars which led to errors

Update: Feb 15 @ 1:47pm

- Refactored some code and added compatibility with "lastinv"

Update: Jan 9 @ 9:38pm

- Fixed beam on 64bit clients
- Added 3d effect back to beam
Thanks to 22050hz for helping me test

Update: Jan 9 @ 12:24pm

- Undid double beam because it was causing 4 separate beams instead of 2 thicker ones

Update: Jan 9 @ 12:17am

- Added perpendicular beams to create volume from the side (+ shape)

Update: Jan 6 @ 10:34am

- Recolored the beam

Update: Jan 6 @ 3:03am

- Added cvars:
Claymore_OwnerTrigger (default 0)
Claymore_BeamStyle (default 1)

Update: Jan 6 @ 2:08am

- Refactored bo1 claymore swep and ent into bases for the bo2 counterparts
- Fixed the beams so they don't look 2014

Update: May 6, 2023 @ 12:56pm

- Added variable to prevent rapid explosions

Update: May 5, 2023 @ 8:28pm

- Reduced think time on the trace for faster explode response (especially on servers with lag)