Garry's Mod
Black Ops Claymore (Sandbox) (2025 Update)
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Aggiornamento: 5 mar, 16:59
da Hoff

- Fixed claymore not creating certain ConVars which led to errors

Aggiornamento: 15 feb, 13:47
da Hoff

- Refactored some code and added compatibility with "lastinv"

Aggiornamento: 9 gen, 21:38
da Hoff

- Fixed beam on 64bit clients
- Added 3d effect back to beam
Thanks to 22050hz for helping me test

Aggiornamento: 9 gen, 12:24
da Hoff

- Undid double beam because it was causing 4 separate beams instead of 2 thicker ones

Aggiornamento: 9 gen, 0:17
da Hoff

- Added perpendicular beams to create volume from the side (+ shape)

Aggiornamento: 6 gen, 10:34
da Hoff

- Recolored the beam

Aggiornamento: 6 gen, 3:03
da Hoff

- Added cvars:
Claymore_OwnerTrigger (default 0)
Claymore_BeamStyle (default 1)

Aggiornamento: 6 gen, 2:08
da Hoff

- Refactored bo1 claymore swep and ent into bases for the bo2 counterparts
- Fixed the beams so they don't look 2014

Aggiornamento: 6 mag 2023, 12:56

- Added variable to prevent rapid explosions

Aggiornamento: 5 mag 2023, 20:28

- Reduced think time on the trace for faster explode response (especially on servers with lag)