Garry's Mod
Performant Render
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更新: 2023年12月18日 @ 5時17分

Potential fixes and little improvements

  • Move calculations from RenderScene to PreRender hook. (Potential fix of flickering)
  • Do not perform calculations while being in the TARDIS; otherwise, it will cause rendering glitches.
  • Make debugging available only when `sv_cheats` is set to 1

更新: 2023年12月9日 @ 2時10分

Improvements

  • Proper method for detecting RenderBounds change. Resolved compatiblity issue with prop resizer addons.
  • Bump fov multiplier in calculations from 0.6 to 0.75

更新: 2023年12月8日 @ 11時45分

Ignore doors

更新: 2023年12月8日 @ 7時53分

Optimization

  • Add and use lookup tables instead of using Entity.GetTable, as this reduces CPU time.

更新: 2023年12月8日 @ 6時34分

Optimization & AABB -> RenderBounds

  • Change AABB to RenderBounds, which is more accurate (this should resolve visibility issue with striders, etc.)
  • Reduce CPU time, optimize distance calculations

更新: 2023年12月6日 @ 8時50分

Improvements

  • Reduce C calls
  • Compatibility with RT cameras
  • Ignore entities with "NoDraw" set to true on spawn.

更新: 2023年12月5日 @ 5時50分

Initial addon creation.