Garry's Mod

Garry's Mod

Performant Render
Zobrazuje se 11–17 z 17 položek
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Aktualizace: 18. pro. 2023 v 5.17

Potential fixes and little improvements

  • Move calculations from RenderScene to PreRender hook. (Potential fix of flickering)
  • Do not perform calculations while being in the TARDIS; otherwise, it will cause rendering glitches.
  • Make debugging available only when `sv_cheats` is set to 1

Aktualizace: 9. pro. 2023 v 2.10

Improvements

  • Proper method for detecting RenderBounds change. Resolved compatiblity issue with prop resizer addons.
  • Bump fov multiplier in calculations from 0.6 to 0.75

Aktualizace: 8. pro. 2023 v 11.45

Ignore doors

Aktualizace: 8. pro. 2023 v 7.53

Optimization

  • Add and use lookup tables instead of using Entity.GetTable, as this reduces CPU time.

Aktualizace: 8. pro. 2023 v 6.34

Optimization & AABB -> RenderBounds

  • Change AABB to RenderBounds, which is more accurate (this should resolve visibility issue with striders, etc.)
  • Reduce CPU time, optimize distance calculations

Aktualizace: 6. pro. 2023 v 8.50

Improvements

  • Reduce C calls
  • Compatibility with RT cameras
  • Ignore entities with "NoDraw" set to true on spawn.

Aktualizace: 5. pro. 2023 v 5.50

Initial addon creation.