Jagged Alliance 3

Jagged Alliance 3

JA3 Tactician Enhanced
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Update: 11 mei 2024 om 22:56
door LionCat

Compatibility adjustment: AI behaviors of weapon ammunition reloading & throwable assets recharging have been balanced for the latest Revised Tactical Gear II updates.

Update: 9 mei 2024 om 10:19
door LionCat

By users request:

  • All enemies [MinFreeMove] perks (JA3 vanilla NPC cheating perk for bonus 'freemove' range) would be removed if any challenging mod options ON.
  • Combat may be auto-ended and be back to real-time exploration if both sides cannot reach each other locations in several turns.

Update: 7 mei 2024 om 3:37
door LionCat

Hotfix for reinforcement 'mobility' on arrival.

Update: 5 mei 2024 om 8:05
door LionCat

Reinforcement Forces tend NOT shooting on arrival if no hostiles in CQC.

Update: 3 mei 2024 om 12:46
door LionCat

Minor improvement for AI CQC combat: enemies equiped with knives as [2nd slot] melee weapons can perform "Neck Strike" & "Knife Throw" during CQB tussle.

Update: 3 mei 2024 om 8:15
door LionCat

Better compatible adjustment for Rato's GBO unawareness default settings if [Global Stealth Detection Level] = 50%.

Update: 3 mei 2024 om 8:12
door LionCat

nil

Update: 2 mei 2024 om 13:04
door LionCat

New Mod Options Update!
Global Stealth Detection Level:
  • Determine the ENHANCEMENT of stealth detection range globally.
  • The higher enhancement %, the higher chance that a stealth unit would be revealed.

*Note: lower the enhancement % may also result much harder to detect all opponents stealth ops!

Save-Game Compatible!

Update: 1 mei 2024 om 9:30
door LionCat

Balancing improvement for AI anti-ambush & counter-offensive behaviour.

Update: 30 apr 2024 om 14:21
door LionCat

Compatible AI behaviour updates for the latest C-UAE logic