Jagged Alliance 3

Jagged Alliance 3

JA3 Tactician Enhanced
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Uppdatering: 9 maj, 2024 @ 10:19

By users request:

  • All enemies [MinFreeMove] perks (JA3 vanilla NPC cheating perk for bonus 'freemove' range) would be removed if any challenging mod options ON.
  • Combat may be auto-ended and be back to real-time exploration if both sides cannot reach each other locations in several turns.

Uppdatering: 7 maj, 2024 @ 3:37

Hotfix for reinforcement 'mobility' on arrival.

Uppdatering: 5 maj, 2024 @ 8:05

Reinforcement Forces tend NOT shooting on arrival if no hostiles in CQC.

Uppdatering: 3 maj, 2024 @ 12:46

Minor improvement for AI CQC combat: enemies equiped with knives as [2nd slot] melee weapons can perform "Neck Strike" & "Knife Throw" during CQB tussle.

Uppdatering: 3 maj, 2024 @ 8:15

Better compatible adjustment for Rato's GBO unawareness default settings if [Global Stealth Detection Level] = 50%.

Uppdatering: 3 maj, 2024 @ 8:12

nil

Uppdatering: 2 maj, 2024 @ 13:04

New Mod Options Update!
Global Stealth Detection Level:
  • Determine the ENHANCEMENT of stealth detection range globally.
  • The higher enhancement %, the higher chance that a stealth unit would be revealed.

*Note: lower the enhancement % may also result much harder to detect all opponents stealth ops!

Save-Game Compatible!

Uppdatering: 1 maj, 2024 @ 9:30

Balancing improvement for AI anti-ambush & counter-offensive behaviour.

Uppdatering: 30 apr, 2024 @ 14:21

Compatible AI behaviour updates for the latest C-UAE logic

Uppdatering: 30 apr, 2024 @ 14:12

Compatible AI behaviour updates for the latest C-UAE logic