Jagged Alliance 3

Jagged Alliance 3

JA3 Tactician Enhanced
Mostrando 81-90 de 177 aportaciones
< 1 ... 7  8  9  10  11 ... 18 >
Actualización: 11 MAY 2024 a las 10:56 p. m.

Compatibility adjustment: AI behaviors of weapon ammunition reloading & throwable assets recharging have been balanced for the latest Revised Tactical Gear II updates.

Actualización: 9 MAY 2024 a las 10:19 a. m.

By users request:

  • All enemies [MinFreeMove] perks (JA3 vanilla NPC cheating perk for bonus 'freemove' range) would be removed if any challenging mod options ON.
  • Combat may be auto-ended and be back to real-time exploration if both sides cannot reach each other locations in several turns.

Actualización: 7 MAY 2024 a las 3:37 a. m.

Hotfix for reinforcement 'mobility' on arrival.

Actualización: 5 MAY 2024 a las 8:05 a. m.

Reinforcement Forces tend NOT shooting on arrival if no hostiles in CQC.

Actualización: 3 MAY 2024 a las 12:46 p. m.

Minor improvement for AI CQC combat: enemies equiped with knives as [2nd slot] melee weapons can perform "Neck Strike" & "Knife Throw" during CQB tussle.

Actualización: 3 MAY 2024 a las 8:15 a. m.

Better compatible adjustment for Rato's GBO unawareness default settings if [Global Stealth Detection Level] = 50%.

Actualización: 3 MAY 2024 a las 8:12 a. m.

nil

Actualización: 2 MAY 2024 a las 1:04 p. m.

New Mod Options Update!
Global Stealth Detection Level:
  • Determine the ENHANCEMENT of stealth detection range globally.
  • The higher enhancement %, the higher chance that a stealth unit would be revealed.

*Note: lower the enhancement % may also result much harder to detect all opponents stealth ops!

Save-Game Compatible!

Actualización: 1 MAY 2024 a las 9:30 a. m.

Balancing improvement for AI anti-ambush & counter-offensive behaviour.

Actualización: 30 ABR 2024 a las 2:21 p. m.

Compatible AI behaviour updates for the latest C-UAE logic