Jagged Alliance 3

Jagged Alliance 3

JA3 Tactician Enhanced
Menampilkan81-90 dari 178 kiriman
< 1 ... 7  8  9  10  11 ... 18 >
Pembaruan: 17 Mei 2024 @ 3:20am
berdasarkan LionCat

More Compatibility AI Enhancement for the latest Revised Tactical Gear II.

Pembaruan: 11 Mei 2024 @ 10:56pm
berdasarkan LionCat

Compatibility adjustment: AI behaviors of weapon ammunition reloading & throwable assets recharging have been balanced for the latest Revised Tactical Gear II updates.

Pembaruan: 9 Mei 2024 @ 10:19am
berdasarkan LionCat

By users request:

  • All enemies [MinFreeMove] perks (JA3 vanilla NPC cheating perk for bonus 'freemove' range) would be removed if any challenging mod options ON.
  • Combat may be auto-ended and be back to real-time exploration if both sides cannot reach each other locations in several turns.

Pembaruan: 7 Mei 2024 @ 3:37am
berdasarkan LionCat

Hotfix for reinforcement 'mobility' on arrival.

Pembaruan: 5 Mei 2024 @ 8:05am
berdasarkan LionCat

Reinforcement Forces tend NOT shooting on arrival if no hostiles in CQC.

Pembaruan: 3 Mei 2024 @ 12:46pm
berdasarkan LionCat

Minor improvement for AI CQC combat: enemies equiped with knives as [2nd slot] melee weapons can perform "Neck Strike" & "Knife Throw" during CQB tussle.

Pembaruan: 3 Mei 2024 @ 8:15am
berdasarkan LionCat

Better compatible adjustment for Rato's GBO unawareness default settings if [Global Stealth Detection Level] = 50%.

Pembaruan: 3 Mei 2024 @ 8:12am
berdasarkan LionCat

nil

Pembaruan: 2 Mei 2024 @ 1:04pm
berdasarkan LionCat

New Mod Options Update!
Global Stealth Detection Level:
  • Determine the ENHANCEMENT of stealth detection range globally.
  • The higher enhancement %, the higher chance that a stealth unit would be revealed.

*Note: lower the enhancement % may also result much harder to detect all opponents stealth ops!

Save-Game Compatible!

Pembaruan: 1 Mei 2024 @ 9:30am
berdasarkan LionCat

Balancing improvement for AI anti-ambush & counter-offensive behaviour.