Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (7.0)
1-10 van 131 items weergegeven
< 1  2  3 ... 14 >
Update: 5 dec om 4:00

Update: 5 dec om 3:50

Update: 5 dec om 2:18

- Removed two building effects as they were causing a crash

Update: 5 dec om 1:56

- Removed elector count reward unit UI unit set from character
- Updated anim slots to match 7.0
- Updated tables to match 7.0

Update: 14 nov om 0:48

2025/NOV/14 Rhox
- Changed Spire of the Corsair's starting location (Yes, I only changed patrol position and not the starting position)

Update: 21 okt om 22:55

2025/OCT/22 Rhox
- Changed patrol coordinates for the whale and sunken land corsairs

Update: 17 okt om 20:54

2025/OCT/18 Rhox
- Regenerated unique ability numeric ID for the hkrul_manann since it was overlapping with others

Update: 3 okt om 23:26

2025/OCT/04 Rhox
- Changed method of locking Empire RoR into event-restricted locking, rather than removing them from the pool since the latter stopped working at a certain point. (You'll need a new campaign start if you want the locking)

Update: 24 sep om 10:17

2025/SEP/25 Rhox
- Changed below things for the IEE to meet the new changes
-- IEE trade route
-- Dauphine starting position and starting enemy
-- Mission localization

Update: 2 sep om 3:15

2025/SEP/02 Rhox
- Deleted some of the vanilla overriding art things (Might have effect on the mod, report if there is)
- Adjusted the script and DB to the IEE change