Barotrauma

Barotrauma

Polythreme
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Update: 30 sep 2023 om 0:35

Bottom docking hatch was reverse fixed, -1 on upper angle of railgun due to reports of rail gun hitting hull. +1 on rear turret for same reason.

Update: 22 sep 2023 om 3:36

Wires to lower hatch docking and recharger were missing in the mess of wires.

Cleaned up Discharge coil wires and super cap, doesn't look as bad.

Several small cosmetic fixes across the submarine for line of sight.

Update: 31 aug 2023 om 16:45

docking port power was unwired checked a bunch of other components no idea how it was missed fixed now.

Update: 27 aug 2023 om 9:46

Last minute changes to fore torpedo room

Update: 27 aug 2023 om 9:38

Cleaned up the ship further and fixed some sprite levels that showhow changed? Sub is completely ready for a starter campaign at this point.

Update: 26 aug 2023 om 22:25

updated wiring issues due to quick construction, everything is much neater and the missing wires to some of the suit lockers and bottle racks are fixed.

Update: 26 aug 2023 om 17:07

updated sub in preperation for campign

Update: 26 aug 2023 om 13:24

Fixed discharge coil circuit by adding 1 second delay

slight buff to discharge coils

Update: 26 aug 2023 om 10:38

Changed gun positions to impacts are more meaningful on the hull and to be less cheaty and protect the top area. Requires bottom gun upgrad, still not bot friendly in regards to the bilges due to issues of the waypointing into shallow bilge areas

Update: 8 aug 2023 om 9:18

redid airlocks and used my automatic toggle coil from the Krokodil and Blahaj subs