Barotrauma

Barotrauma

Polythreme
Showing 41-50 of 61 entries
< 1  2  3  4  5  6  7 >
Update: Sep 30, 2023 @ 12:35am

Bottom docking hatch was reverse fixed, -1 on upper angle of railgun due to reports of rail gun hitting hull. +1 on rear turret for same reason.

Update: Sep 22, 2023 @ 3:36am

Wires to lower hatch docking and recharger were missing in the mess of wires.

Cleaned up Discharge coil wires and super cap, doesn't look as bad.

Several small cosmetic fixes across the submarine for line of sight.

Update: Aug 31, 2023 @ 4:45pm

docking port power was unwired checked a bunch of other components no idea how it was missed fixed now.

Update: Aug 27, 2023 @ 9:46am

Last minute changes to fore torpedo room

Update: Aug 27, 2023 @ 9:38am

Cleaned up the ship further and fixed some sprite levels that showhow changed? Sub is completely ready for a starter campaign at this point.

Update: Aug 26, 2023 @ 10:25pm

updated wiring issues due to quick construction, everything is much neater and the missing wires to some of the suit lockers and bottle racks are fixed.

Update: Aug 26, 2023 @ 5:07pm

updated sub in preperation for campign

Update: Aug 26, 2023 @ 1:24pm

Fixed discharge coil circuit by adding 1 second delay

slight buff to discharge coils

Update: Aug 26, 2023 @ 10:38am

Changed gun positions to impacts are more meaningful on the hull and to be less cheaty and protect the top area. Requires bottom gun upgrad, still not bot friendly in regards to the bilges due to issues of the waypointing into shallow bilge areas

Update: Aug 8, 2023 @ 9:18am

redid airlocks and used my automatic toggle coil from the Krokodil and Blahaj subs