Barotrauma
Polythreme
Affichage des entrées 41-50 sur 61
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Mis à jour le : 30 sept. 2023 à 0h35

Bottom docking hatch was reverse fixed, -1 on upper angle of railgun due to reports of rail gun hitting hull. +1 on rear turret for same reason.

Mis à jour le : 22 sept. 2023 à 3h36

Wires to lower hatch docking and recharger were missing in the mess of wires.

Cleaned up Discharge coil wires and super cap, doesn't look as bad.

Several small cosmetic fixes across the submarine for line of sight.

Mis à jour le : 31 aout 2023 à 16h45

docking port power was unwired checked a bunch of other components no idea how it was missed fixed now.

Mis à jour le : 27 aout 2023 à 9h46

Last minute changes to fore torpedo room

Mis à jour le : 27 aout 2023 à 9h38

Cleaned up the ship further and fixed some sprite levels that showhow changed? Sub is completely ready for a starter campaign at this point.

Mis à jour le : 26 aout 2023 à 22h25

updated wiring issues due to quick construction, everything is much neater and the missing wires to some of the suit lockers and bottle racks are fixed.

Mis à jour le : 26 aout 2023 à 17h07

updated sub in preperation for campign

Mis à jour le : 26 aout 2023 à 13h24

Fixed discharge coil circuit by adding 1 second delay

slight buff to discharge coils

Mis à jour le : 26 aout 2023 à 10h38

Changed gun positions to impacts are more meaningful on the hull and to be less cheaty and protect the top area. Requires bottom gun upgrad, still not bot friendly in regards to the bilges due to issues of the waypointing into shallow bilge areas

Mis à jour le : 8 aout 2023 à 9h18

redid airlocks and used my automatic toggle coil from the Krokodil and Blahaj subs