Crusader Kings III

Crusader Kings III

Vassal Custom Kingdoms
Showing 1-9 of 9 entries
Update: Sep 24, 2024 @ 1:07pm

### Version 1.8
# checked for game version 1.13.* compatibility:
# applied new decision picture syntax
# added decision groups
# added is_landed_or_landless_administrative trigger
# added vck_create_custom_kingdom_effect scripted effect (the base game checks for top_liege instead of liege when assigning additional de jure duchies)

Update: Apr 9, 2024 @ 10:16am

### Version 1.7
# added english localization files for other languages

Update: Mar 4, 2024 @ 11:07am

### Version 1.6
# checked for game version 1.12.* compatibility

Update: Nov 9, 2023 @ 9:54am

### Version 1.5
# checked for game version 1.11.* compatibility

Update: Aug 22, 2023 @ 10:48am

### Version 1.4
# checked for game version 1.10.* compatibility

Update: May 19, 2023 @ 1:14am

### Version 1.3
# localization changes

Update: May 18, 2023 @ 6:26am

### Version 1.2
# fixed a syntax error

Update: May 13, 2023 @ 3:29am

### Version 1.1
# fixed localization errors

Update: May 13, 2023 @ 3:21am

### Version 1.0
# modifies the base game "found_kingdom_decision" to allow player-vassals of emperors to create custom kingdoms
# added a game rule to allow AI vassals to make use of the new mechanic as well