Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
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Update: 10 jun 2024 om 6:10

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

Update: 24 mei 2024 om 3:13

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

Update: 27 apr 2024 om 6:19

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

Update: 21 apr 2024 om 1:42

Added clan volkn unofficial compatibility.

Update: 12 apr 2024 om 11:50

Added more mods compatibility, removed running change for infantry and cavalry.

Update: 16 mrt 2024 om 11:28

Update: 28 nov 2023 om 3:16

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

Update: 29 apr 2023 om 13:45

Update: 24 apr 2023 om 3:02

Update: 22 apr 2023 om 4:09