Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
Mostrando 11-20 de 21 aportaciones
< 1  2  3 >
Actualización: 10 JUN 2024 a las 6:10

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

Actualización: 24 MAY 2024 a las 3:13

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

Actualización: 27 ABR 2024 a las 6:19

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

Actualización: 21 ABR 2024 a las 1:42

Added clan volkn unofficial compatibility.

Actualización: 12 ABR 2024 a las 11:50

Added more mods compatibility, removed running change for infantry and cavalry.

Actualización: 16 MAR 2024 a las 11:28

Actualización: 28 NOV 2023 a las 3:16

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

Actualización: 29 ABR 2023 a las 13:45

Actualización: 24 ABR 2023 a las 3:02

Actualización: 22 ABR 2023 a las 4:09