Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
Affichage des entrées 11-20 sur 21
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Mis à jour le : 10 juin 2024 à 6h10

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

Mis à jour le : 24 mai 2024 à 3h13

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

Mis à jour le : 27 avr. 2024 à 6h19

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

Mis à jour le : 21 avr. 2024 à 1h42

Added clan volkn unofficial compatibility.

Mis à jour le : 12 avr. 2024 à 11h50

Added more mods compatibility, removed running change for infantry and cavalry.

Mis à jour le : 16 mars 2024 à 11h28

Mis à jour le : 28 nov. 2023 à 3h16

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

Mis à jour le : 29 avr. 2023 à 13h45

Mis à jour le : 24 avr. 2023 à 3h02

Mis à jour le : 22 avr. 2023 à 4h09