Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
1-10 van 21 items weergegeven
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Update: 9 mrt om 14:49

- Tomb Barque
- Run speed set to average between running and charging for monsterous/monsters ('giants'). Charge speed as running speed
- Wraiths X2 speed as they're hovering
- Combat radius 10-50
- Mass slightly normalized to be less exponential with adjusted categorization
- Reduced flying charge speed to 0.5

Update: 3 nov 2024 om 14:41

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Update: 28 sep 2024 om 13:10

Battle Standard Bearer

Fixed wrong calculations for custom lords and heroes.

Update: 10 sep 2024 om 6:04

Knights Panther

Update: 12 aug 2024 om 13:38

- Removed jumping attacks for cavalry

Update: 12 aug 2024 om 13:04

- Reinstated jumping attacks for cavalry
- Fixed overlooked required edit for deceleration

Update: 8 aug 2024 om 13:27

- Reverted running changes
- Reduced acceleration/turning speeds

Update: 16 jul 2024 om 14:24

Running speed reduced for non giants

General of the Empire with pistol
Gromril Gunners (Vanilla stats, Battle Standard Bearer, Longbeard Heraldry Shields)

Update: 10 jul 2024 om 10:04

Running speed enhanced

Mounts and Equipment: Witch Hunters
Nanu's Skaven Tweaks
Repeater Rifle Handgunners
TWM: Nuln Artillery Production Version

Update: 16 jun 2024 om 2:24

- Adjusted mass calculation: enhanced lords/heroes with reduced knockdowns, reduced mass for skeletons.
- Monsters running speed is as vanilla charging speed
- more minor tweaks.
- Bat Units Expanded compatibility.