Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
21件中 11-20 を表示
< 1  2  3 >
更新: 2024年6月10日 @ 6時10分

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

更新: 2024年5月24日 @ 3時13分

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

更新: 2024年4月27日 @ 6時19分

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

更新: 2024年4月21日 @ 1時42分

Added clan volkn unofficial compatibility.

更新: 2024年4月12日 @ 11時50分

Added more mods compatibility, removed running change for infantry and cavalry.

更新: 2024年3月16日 @ 11時28分

更新: 2023年11月28日 @ 3時16分

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

更新: 2023年4月29日 @ 13時45分

更新: 2023年4月24日 @ 3時02分

更新: 2023年4月22日 @ 4時09分