Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
Näytetään 11–20 / 21
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Päivitys: 10.6.2024 klo 6.10

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

Päivitys: 24.5.2024 klo 3.13

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

Päivitys: 27.4.2024 klo 6.19

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

Päivitys: 21.4.2024 klo 1.42

Added clan volkn unofficial compatibility.

Päivitys: 12.4.2024 klo 11.50

Added more mods compatibility, removed running change for infantry and cavalry.

Päivitys: 16.3.2024 klo 11.28

Päivitys: 28.11.2023 klo 3.16

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

Päivitys: 29.4.2023 klo 13.45

Päivitys: 24.4.2023 klo 3.02

Päivitys: 22.4.2023 klo 4.09