Barotrauma
Vanilla Weapons Overhaul (Draconis)
Mostrando 141-150 de 359 aportaciones
< 1 ... 13  14  15  16  17 ... 36 >
Actualización: 10 MAY 2024 a las 1:58 a. m.

Actualización: 10 MAY 2024 a las 12:27 a. m.

Machete toned down on sever as it was too much a tiny boarding axe instead of a heavier dive knife.

Medium machine gun new sprite collaberation with SCP and slight adjustments.

Actualización: 8 MAY 2024 a las 6:48 p. m.

Caught a couple bugs in making certain items and decon into wrong materials.

Actualización: 8 MAY 2024 a las 5:06 a. m.

Small morning update to fix several textures not multiples of 4, also new general purpose machinegun and drum

Actualización: 7 MAY 2024 a las 4:32 p. m.

New heavy pistol, heavy pistol magazine, light machinegun magazine and Bullpup rifle sprites by SCP-966

minor changes to some weapon sizes and hold posisitions. Operator rifle slightly smaller. Forcing update for a few folks who seem to have malformed mod issues.

Actualización: 3 MAY 2024 a las 2:25 p. m.

Went through and made it so less items SHOULD spawn on starting a campaign. Problem is some items are spawning like battle rifle magazines or other items which should never spawn in the security lockers on campaign start. Which is a base barotrauma issue with weapons/ammo/cabinets.

Actualización: 30 ABR 2024 a las 8:16 p. m.

more clean up, added in the old classic Crew Helmet, high impact protection with burn armor, less gunshot than the gunner helmet and no weapon or other skill bonus.

Actualización: 29 ABR 2024 a las 2:49 p. m.

several worn weapons adjusted to not look terrible, new scatter cannon updated hold posisition. Slight changes to fire rate of several rifles. mostly cosmetic

Actualización: 26 ABR 2024 a las 10:32 p. m.

Frontier Hat description of Unflinching justice restored as it was meant to convey the -5% stun effect while wearing.

New backpacks now all have the "Bandolier" tag so they will go into your duffle bag when you die, oversight by me.

Actualización: 24 ABR 2024 a las 9:08 a. m.

Fixed status effect targets I missed, added ropes back to harpoons. Everything seems to work correctly