Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Näytetään 141–150 / 359
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Päivitys: 10.5.2024 klo 1.58

Päivitys: 10.5.2024 klo 0.27

Machete toned down on sever as it was too much a tiny boarding axe instead of a heavier dive knife.

Medium machine gun new sprite collaberation with SCP and slight adjustments.

Päivitys: 8.5.2024 klo 18.48

Caught a couple bugs in making certain items and decon into wrong materials.

Päivitys: 8.5.2024 klo 5.06

Small morning update to fix several textures not multiples of 4, also new general purpose machinegun and drum

Päivitys: 7.5.2024 klo 16.32

New heavy pistol, heavy pistol magazine, light machinegun magazine and Bullpup rifle sprites by SCP-966

minor changes to some weapon sizes and hold posisitions. Operator rifle slightly smaller. Forcing update for a few folks who seem to have malformed mod issues.

Päivitys: 3.5.2024 klo 14.25

Went through and made it so less items SHOULD spawn on starting a campaign. Problem is some items are spawning like battle rifle magazines or other items which should never spawn in the security lockers on campaign start. Which is a base barotrauma issue with weapons/ammo/cabinets.

Päivitys: 30.4.2024 klo 20.16

more clean up, added in the old classic Crew Helmet, high impact protection with burn armor, less gunshot than the gunner helmet and no weapon or other skill bonus.

Päivitys: 29.4.2024 klo 14.49

several worn weapons adjusted to not look terrible, new scatter cannon updated hold posisition. Slight changes to fire rate of several rifles. mostly cosmetic

Päivitys: 26.4.2024 klo 22.32

Frontier Hat description of Unflinching justice restored as it was meant to convey the -5% stun effect while wearing.

New backpacks now all have the "Bandolier" tag so they will go into your duffle bag when you die, oversight by me.

Päivitys: 24.4.2024 klo 9.08

Fixed status effect targets I missed, added ropes back to harpoons. Everything seems to work correctly