Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: 10 mei 2024 om 1:58

Update: 10 mei 2024 om 0:27

Machete toned down on sever as it was too much a tiny boarding axe instead of a heavier dive knife.

Medium machine gun new sprite collaberation with SCP and slight adjustments.

Update: 8 mei 2024 om 18:48

Caught a couple bugs in making certain items and decon into wrong materials.

Update: 8 mei 2024 om 5:06

Small morning update to fix several textures not multiples of 4, also new general purpose machinegun and drum

Update: 7 mei 2024 om 16:32

New heavy pistol, heavy pistol magazine, light machinegun magazine and Bullpup rifle sprites by SCP-966

minor changes to some weapon sizes and hold posisitions. Operator rifle slightly smaller. Forcing update for a few folks who seem to have malformed mod issues.

Update: 3 mei 2024 om 14:25

Went through and made it so less items SHOULD spawn on starting a campaign. Problem is some items are spawning like battle rifle magazines or other items which should never spawn in the security lockers on campaign start. Which is a base barotrauma issue with weapons/ammo/cabinets.

Update: 30 apr 2024 om 20:16

more clean up, added in the old classic Crew Helmet, high impact protection with burn armor, less gunshot than the gunner helmet and no weapon or other skill bonus.

Update: 29 apr 2024 om 14:49

several worn weapons adjusted to not look terrible, new scatter cannon updated hold posisition. Slight changes to fire rate of several rifles. mostly cosmetic

Update: 26 apr 2024 om 22:32

Frontier Hat description of Unflinching justice restored as it was meant to convey the -5% stun effect while wearing.

New backpacks now all have the "Bandolier" tag so they will go into your duffle bag when you die, oversight by me.

Update: 24 apr 2024 om 9:08

Fixed status effect targets I missed, added ropes back to harpoons. Everything seems to work correctly