Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Showing 141-150 of 359 entries
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Update: May 10, 2024 @ 1:58am

Update: May 10, 2024 @ 12:27am

Machete toned down on sever as it was too much a tiny boarding axe instead of a heavier dive knife.

Medium machine gun new sprite collaberation with SCP and slight adjustments.

Update: May 8, 2024 @ 6:48pm

Caught a couple bugs in making certain items and decon into wrong materials.

Update: May 8, 2024 @ 5:06am

Small morning update to fix several textures not multiples of 4, also new general purpose machinegun and drum

Update: May 7, 2024 @ 4:32pm

New heavy pistol, heavy pistol magazine, light machinegun magazine and Bullpup rifle sprites by SCP-966

minor changes to some weapon sizes and hold posisitions. Operator rifle slightly smaller. Forcing update for a few folks who seem to have malformed mod issues.

Update: May 3, 2024 @ 2:25pm

Went through and made it so less items SHOULD spawn on starting a campaign. Problem is some items are spawning like battle rifle magazines or other items which should never spawn in the security lockers on campaign start. Which is a base barotrauma issue with weapons/ammo/cabinets.

Update: Apr 30, 2024 @ 8:16pm

more clean up, added in the old classic Crew Helmet, high impact protection with burn armor, less gunshot than the gunner helmet and no weapon or other skill bonus.

Update: Apr 29, 2024 @ 2:49pm

several worn weapons adjusted to not look terrible, new scatter cannon updated hold posisition. Slight changes to fire rate of several rifles. mostly cosmetic

Update: Apr 26, 2024 @ 10:32pm

Frontier Hat description of Unflinching justice restored as it was meant to convey the -5% stun effect while wearing.

New backpacks now all have the "Bandolier" tag so they will go into your duffle bag when you die, oversight by me.

Update: Apr 24, 2024 @ 9:08am

Fixed status effect targets I missed, added ropes back to harpoons. Everything seems to work correctly