Total War: ATTILA
Total War: Classical Empires
กำลังแสดง 41-50 จาก 72 รายการ
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อัปเดต: 31 มี.ค. 2023 @ 6: 28am

อัปเดต: 31 มี.ค. 2023 @ 5: 11am

อัปเดต: 30 มี.ค. 2023 @ 9: 15pm

อัปเดต: 30 มี.ค. 2023 @ 4: 13pm

อัปเดต: 30 มี.ค. 2023 @ 3: 22am

อัปเดต: 28 มี.ค. 2023 @ 2: 54pm

อัปเดต: 27 มี.ค. 2023 @ 11: 46pm

อัปเดต: 27 มี.ค. 2023 @ 11: 02pm

อัปเดต: 27 มี.ค. 2023 @ 10: 47pm

Changelog

- Armies now consume food unless raiding. Different stances have more/less consumption!
- Armies will passively spread culture
- Fixed intentional bug that forced infantry to act like cav to flank (made redundant by new Battle AI, was also causing issues with infantry not being recruited enough)
- Fixed incorrect/extreme values in army template
- Raiding will have a big debuff to the culture of the raiding party. Turns out raping and pillaging isn't the best way to promote your culture!
- Morale increased globally, fatigue morale penalty decreased slightly: benefits levies mostly due to their lower base morale, to stop them from routing simply from being tired
- Terrain effects reworked, so speed isn't so brutally penalised, while adding more nuanced effects, like debuff to acceleration when in forest

Battle AI improvements

- AI will use width of battle line more effectively
- AI will look to rear attack you, as well as flank you
- upcoming: improved attacking reinforcement behavior, overhauled physics and combat system

อัปเดต: 27 มี.ค. 2023 @ 10: 53am