Total War: ATTILA

Total War: ATTILA

Total War: Classical Empires
Viser 41–50 av 72 bidrag
< 1 ... 3  4  5  6  7  8 >
Oppdatering: 31. mars 2023 @ 6.28

Oppdatering: 31. mars 2023 @ 5.11

Oppdatering: 30. mars 2023 @ 21.15

Oppdatering: 30. mars 2023 @ 16.13

Oppdatering: 30. mars 2023 @ 3.22

Oppdatering: 28. mars 2023 @ 14.54

Oppdatering: 27. mars 2023 @ 23.46

Oppdatering: 27. mars 2023 @ 23.02

Oppdatering: 27. mars 2023 @ 22.47

Changelog

- Armies now consume food unless raiding. Different stances have more/less consumption!
- Armies will passively spread culture
- Fixed intentional bug that forced infantry to act like cav to flank (made redundant by new Battle AI, was also causing issues with infantry not being recruited enough)
- Fixed incorrect/extreme values in army template
- Raiding will have a big debuff to the culture of the raiding party. Turns out raping and pillaging isn't the best way to promote your culture!
- Morale increased globally, fatigue morale penalty decreased slightly: benefits levies mostly due to their lower base morale, to stop them from routing simply from being tired
- Terrain effects reworked, so speed isn't so brutally penalised, while adding more nuanced effects, like debuff to acceleration when in forest

Battle AI improvements

- AI will use width of battle line more effectively
- AI will look to rear attack you, as well as flank you
- upcoming: improved attacking reinforcement behavior, overhauled physics and combat system

Oppdatering: 27. mars 2023 @ 10.53