Total War: ATTILA

Total War: ATTILA

Total War: Classical Empires
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Changelog

- Armies now consume food unless raiding. Different stances have more/less consumption!
- Armies will passively spread culture
- Fixed intentional bug that forced infantry to act like cav to flank (made redundant by new Battle AI, was also causing issues with infantry not being recruited enough)
- Fixed incorrect/extreme values in army template
- Raiding will have a big debuff to the culture of the raiding party. Turns out raping and pillaging isn't the best way to promote your culture!
- Morale increased globally, fatigue morale penalty decreased slightly: benefits levies mostly due to their lower base morale, to stop them from routing simply from being tired
- Terrain effects reworked, so speed isn't so brutally penalised, while adding more nuanced effects, like debuff to acceleration when in forest

Battle AI improvements

- AI will use width of battle line more effectively
- AI will look to rear attack you, as well as flank you
- upcoming: improved attacking reinforcement behavior, overhauled physics and combat system

Uppdatering: 27 mar, 2023 @ 10:53