Garry's Mod

Garry's Mod

Animated Sprinting
Visar 1–10 av 10 poster
Uppdatering: 12 jan, 2024 @ 2:42
av 8eHg

- Made AnimatedSprinting_limitmousemovement default to 1 (disabled)

Uppdatering: 10 jan, 2024 @ 15:40
av 8eHg

- Code cleanup and optimization
- Added turn limiting

Uppdatering: 7 jan, 2024 @ 11:56
av 8eHg

- Fixed not being able to disable the addon with the cvar

Uppdatering: 6 jan, 2024 @ 2:56
av 8eHg

- Better checking for when to restrict movement speed if "Forward-Only" sprinting is enabled. Now only limits when player's IsSprinting is true and when their current max move speed is more than their walk speed.

Also now checks if Forward-Only is even enabled at all.

This fixes the issue with going too fast when prone with the Prone Mod.

Uppdatering: 5 jan, 2024 @ 7:53
av 8eHg

- Fixed issue where the anim would not stop when unsprinting in Singleplayer

Uppdatering: 5 jan, 2024 @ 6:59
av 8eHg

Major code rework - should fix most mechanical issues
Added config saving - settings are now stored in a JSON file in the data folder

Uppdatering: 5 jan, 2024 @ 2:46
av 8eHg

- Fixed T-Posing in MP (hopefully)
- Fixed angle restriction being active in noclip

Uppdatering: 17 mar, 2023 @ 7:22

Added console commands
Changed maxside velocity calculation so it is a percentage of the player's max sprint speed. This should make it so the functionality works consistently across different sprint speeds.

Uppdatering: 11 mar, 2023 @ 2:12

Fixed addon not working in SP due to stupid "predicted hook" crap

Fixed error when sprinting without weapons

Added "passive" holdtype to the rifle anim list

Uppdatering: 10 mar, 2023 @ 8:48