Garry's Mod
Animated Sprinting
Mostrando 1-10 de 10 aportaciones
Actualización: 12 ENE 2024 a las 2:42
por 8eHg

- Made AnimatedSprinting_limitmousemovement default to 1 (disabled)

Actualización: 10 ENE 2024 a las 15:40
por 8eHg

- Code cleanup and optimization
- Added turn limiting

Actualización: 7 ENE 2024 a las 11:56
por 8eHg

- Fixed not being able to disable the addon with the cvar

Actualización: 6 ENE 2024 a las 2:56
por 8eHg

- Better checking for when to restrict movement speed if "Forward-Only" sprinting is enabled. Now only limits when player's IsSprinting is true and when their current max move speed is more than their walk speed.

Also now checks if Forward-Only is even enabled at all.

This fixes the issue with going too fast when prone with the Prone Mod.

Actualización: 5 ENE 2024 a las 7:53
por 8eHg

- Fixed issue where the anim would not stop when unsprinting in Singleplayer

Actualización: 5 ENE 2024 a las 6:59
por 8eHg

Major code rework - should fix most mechanical issues
Added config saving - settings are now stored in a JSON file in the data folder

Actualización: 5 ENE 2024 a las 2:46
por 8eHg

- Fixed T-Posing in MP (hopefully)
- Fixed angle restriction being active in noclip

Actualización: 17 MAR 2023 a las 7:22

Added console commands
Changed maxside velocity calculation so it is a percentage of the player's max sprint speed. This should make it so the functionality works consistently across different sprint speeds.

Actualización: 11 MAR 2023 a las 2:12

Fixed addon not working in SP due to stupid "predicted hook" crap

Fixed error when sprinting without weapons

Added "passive" holdtype to the rifle anim list

Actualización: 10 MAR 2023 a las 8:48