RimWorld
Big and Small - Framework
Mostrando 221-230 de 436 aportaciones
< 1 ... 21  22  23  24  25 ... 44 >
Actualización: 2 AGO 2024 a las 11:22 a. m.

Update on 8/2/2024 8:22:07 PM.

Added new Facial Animation disabling Gene based on Nals Xenotype new code for Xenotypes.

Actualización: 31 JUL 2024 a las 11:53 p. m.

Update on 8/1/2024 8:52:52 AM.

Fixed some issues related to Anomalous Power
* ...such as it sometimes killing pawns during surgery.
* ...and soul Siphon giving as much power for killing animals as humans.

Actualización: 31 JUL 2024 a las 11:42 p. m.

[Auto-generated text]: Update on 8/1/2024 8:42:00 AM.

Actualización: 21 JUL 2024 a las 12:56 a. m.

Update on 7/21/2024 9:56:43 AM.

Fixed a possible edge-case where a command could fail when a pawn had exactly one gene.

Actualización: 15 JUL 2024 a las 10:35 p. m.

[Auto-generated text]: Update on 7/16/2024 7:35:17 AM.

Actualización: 14 JUL 2024 a las 9:42 a. m.

Update on 7/14/2024 6:42:18 PM.

Added a check so a method can't run recursively. I haven't been able to reproduce said issue, but it is one of the few things I've changed recently, and some combination of mods might make it run in circles.

Actualización: 14 JUL 2024 a las 1:09 a. m.

Update on 7/14/2024 10:09:19 AM.

Fixed possible compatibility issue with the Animal Gear mod.

Actualización: 1 JUL 2024 a las 4:51 a. m.

[Auto-generated text]: Update on 7/1/2024 1:51:23 PM.

Actualización: 25 JUN 2024 a las 10:22 a. m.

Update on 6/25/2024 7:22:13 PM.

Fixed an issue where pawnkinds could momentarily spawn in with genes active that shouldn't be. This messed with werewolves who would show up in werewolf form and not get set up correctly.

Actualización: 25 JUN 2024 a las 3:54 a. m.

Update on 6/25/2024 12:54:30 PM.
Small update to animal scaling for 1.5. It was mostly working alright, but the new math is more correct.