RimWorld
Big and Small - Framework
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更新: 2024年7月31日 @ 23時42分

[Auto-generated text]: Update on 8/1/2024 8:42:00 AM.

更新: 2024年7月21日 @ 0時56分

Update on 7/21/2024 9:56:43 AM.

Fixed a possible edge-case where a command could fail when a pawn had exactly one gene.

更新: 2024年7月15日 @ 22時35分

[Auto-generated text]: Update on 7/16/2024 7:35:17 AM.

更新: 2024年7月14日 @ 9時42分

Update on 7/14/2024 6:42:18 PM.

Added a check so a method can't run recursively. I haven't been able to reproduce said issue, but it is one of the few things I've changed recently, and some combination of mods might make it run in circles.

更新: 2024年7月14日 @ 1時09分

Update on 7/14/2024 10:09:19 AM.

Fixed possible compatibility issue with the Animal Gear mod.

更新: 2024年7月1日 @ 4時51分

[Auto-generated text]: Update on 7/1/2024 1:51:23 PM.

更新: 2024年6月25日 @ 10時22分

Update on 6/25/2024 7:22:13 PM.

Fixed an issue where pawnkinds could momentarily spawn in with genes active that shouldn't be. This messed with werewolves who would show up in werewolf form and not get set up correctly.

更新: 2024年6月25日 @ 3時54分

Update on 6/25/2024 12:54:30 PM.
Small update to animal scaling for 1.5. It was mostly working alright, but the new math is more correct.

更新: 2024年6月22日 @ 12時41分

[Auto-generated text]: Update on 6/22/2024 9:41:26 PM.

更新: 2024年6月21日 @ 0時51分

Update on 6/21/2024 9:51:33 AM.

Quick fix to Anomalous Power capping stockpile at 600% in case _somehow_ you got it that unreasonably high. Mostly because if you get like 1500% you'd end up taking 0% damage.