RimWorld

RimWorld

Big and Small - Framework
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Uppdatering: 31 jul, 2024 @ 23:42

[Auto-generated text]: Update on 8/1/2024 8:42:00 AM.

Uppdatering: 21 jul, 2024 @ 0:56

Update on 7/21/2024 9:56:43 AM.

Fixed a possible edge-case where a command could fail when a pawn had exactly one gene.

Uppdatering: 15 jul, 2024 @ 22:35

[Auto-generated text]: Update on 7/16/2024 7:35:17 AM.

Uppdatering: 14 jul, 2024 @ 9:42

Update on 7/14/2024 6:42:18 PM.

Added a check so a method can't run recursively. I haven't been able to reproduce said issue, but it is one of the few things I've changed recently, and some combination of mods might make it run in circles.

Uppdatering: 14 jul, 2024 @ 1:09

Update on 7/14/2024 10:09:19 AM.

Fixed possible compatibility issue with the Animal Gear mod.

Uppdatering: 1 jul, 2024 @ 4:51

[Auto-generated text]: Update on 7/1/2024 1:51:23 PM.

Uppdatering: 25 jun, 2024 @ 10:22

Update on 6/25/2024 7:22:13 PM.

Fixed an issue where pawnkinds could momentarily spawn in with genes active that shouldn't be. This messed with werewolves who would show up in werewolf form and not get set up correctly.

Uppdatering: 25 jun, 2024 @ 3:54

Update on 6/25/2024 12:54:30 PM.
Small update to animal scaling for 1.5. It was mostly working alright, but the new math is more correct.

Uppdatering: 22 jun, 2024 @ 12:41

[Auto-generated text]: Update on 6/22/2024 9:41:26 PM.

Uppdatering: 21 jun, 2024 @ 0:51

Update on 6/21/2024 9:51:33 AM.

Quick fix to Anomalous Power capping stockpile at 600% in case _somehow_ you got it that unreasonably high. Mostly because if you get like 1500% you'd end up taking 0% damage.