RimWorld

RimWorld

Big and Small - Framework
Viser 221-230 af 434 forekomster
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Opdatering: 31. juli 2024 kl. 23:42

[Auto-generated text]: Update on 8/1/2024 8:42:00 AM.

Opdatering: 21. juli 2024 kl. 0:56

Update on 7/21/2024 9:56:43 AM.

Fixed a possible edge-case where a command could fail when a pawn had exactly one gene.

Opdatering: 15. juli 2024 kl. 22:35

[Auto-generated text]: Update on 7/16/2024 7:35:17 AM.

Opdatering: 14. juli 2024 kl. 9:42

Update on 7/14/2024 6:42:18 PM.

Added a check so a method can't run recursively. I haven't been able to reproduce said issue, but it is one of the few things I've changed recently, and some combination of mods might make it run in circles.

Opdatering: 14. juli 2024 kl. 1:09

Update on 7/14/2024 10:09:19 AM.

Fixed possible compatibility issue with the Animal Gear mod.

Opdatering: 1. juli 2024 kl. 4:51

[Auto-generated text]: Update on 7/1/2024 1:51:23 PM.

Opdatering: 25. juni 2024 kl. 10:22

Update on 6/25/2024 7:22:13 PM.

Fixed an issue where pawnkinds could momentarily spawn in with genes active that shouldn't be. This messed with werewolves who would show up in werewolf form and not get set up correctly.

Opdatering: 25. juni 2024 kl. 3:54

Update on 6/25/2024 12:54:30 PM.
Small update to animal scaling for 1.5. It was mostly working alright, but the new math is more correct.

Opdatering: 22. juni 2024 kl. 12:41

[Auto-generated text]: Update on 6/22/2024 9:41:26 PM.

Opdatering: 21. juni 2024 kl. 0:51

Update on 6/21/2024 9:51:33 AM.

Quick fix to Anomalous Power capping stockpile at 600% in case _somehow_ you got it that unreasonably high. Mostly because if you get like 1500% you'd end up taking 0% damage.