RimWorld
Big and Small - Framework
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Actualización: 25 MAY 2024 a las 10:07 a. m.

Update on 5/25/2024 7:05:18 PM.

Greater Deathless now uses `OfPlayerSilentFail` so it doesn't generate a pointless warning message during world generation (Dracul Masters checking if the gene was applied to a player pawn)

Actualización: 24 MAY 2024 a las 11:46 p. m.

Update on 5/25/2024 8:45:00 AM.

A ton of framework updates to support immortality genes, etc.

Also moved the Blank Facial Animation faces into the frame work, because apparently I had forgotten those in the B&S Genes mod when moving the "Facial Animation disabler" into the framework.

Actualización: 19 MAY 2024 a las 12:34 p. m.

[Auto-generated text]: Update on 5/19/2024 9:33:04 PM.

Actualización: 15 MAY 2024 a las 2:23 a. m.

Update on 5/15/2024 11:22:09 AM.

Quick-fix to some hediffs not transferring when changing the pawn's HAR race.

Actualización: 15 MAY 2024 a las 2:19 a. m.

[Auto-generated text]: Update on 5/15/2024 11:18:17 AM.

Actualización: 14 MAY 2024 a las 7:38 a. m.

[Auto-generated text]: Update on 5/14/2024 4:37:01 PM.

Actualización: 8 MAY 2024 a las 1:47 a. m.

Quick Update on 5/8/2024 10:46:17 AM.

Removed a MeshAt patch which was doing nothing useful. (1.4 leftovers which didn't actually work in 1.5)

This could apparently rarely result in meshes being created on the wrong thread with some mods (e.g. HAR).

Actualización: 6 MAY 2024 a las 2:51 a. m.

Update on 5/6/2024 11:49:35 AM.

Made the CanEquip patch check if the pawn is a humanlike. If not it just skips my patches.

This should fix issues with errors from mods that lets animals equip weapons.

...and yes this means, I'm currently not stopping chinchillas from equipping jotun-made miniguns or something.

Actualización: 6 MAY 2024 a las 2:43 a. m.

Update on 5/6/2024 11:41:41 AM.

Fix for animals not being visually rescaled when gigantised/minimized via the animal-serums or hit with shrink/growth rays.

Actualización: 5 MAY 2024 a las 10:08 a. m.

Update on 5/5/2024 7:07:03 PM.

Fixed Shamblers returning as Returned. We don't need double-undead undead.