RimWorld
Big and Small - Framework
Menampilkan41-50 dari 434 kiriman
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Pembaruan: 27 Agu @ 2:06pm

Fixed an error caused by a missing null-check from some refactoring before.

The issue could cccurre when right-clicking a pawn.

Pembaruan: 27 Agu @ 12:03pm

Added ability to set the 3 colors on apparel and pawns via pawnkinds, + other new graphics stuff.
Auto-combat now has a button for melee charge.
Refactored and added more defensive coding to Pilotable code.

Pembaruan: 27 Agu @ 1:11am

Got rid of leftover warning from apparel node (Ludeon changed what constructor is used, so the error was now inaccurate).

Added BS_TransparentThreeColor.

Pembaruan: 26 Agu @ 11:56am

Added new shader which has dramatically better blending than Ludeon's shader. Plus it supports 3 colors.

Swapped over a number of things to use it instead.

Pembaruan: 25 Agu @ 11:27am

[Auto-generated text]: Update on 8/25/2025 8:27:42 PM.

Pembaruan: 24 Agu @ 6:32am

Updating, cleaning up refactoring, performance improvements on pawns tagged as requiring more frequent updates. Faster gene prerequisite resolving, etc.

Much thanks to Zera for the various performance improvements. Cutting a method that could sometimes get quite expensive to 1/4 or less.

Pembaruan: 24 Agu @ 5:51am

[Auto-generated text]: Update on 8/24/2025 2:51:13 PM.

Pembaruan: 19 Agu @ 1:08am

[Auto-generated text]: Update on 8/19/2025 10:08:30 AM.

Pembaruan: 18 Agu @ 1:08pm

Added Auto-combat toggles to enable undrafting toggling it off automatically.

Needs to be toggled in the setting menu. Off by default.

Pembaruan: 18 Agu @ 12:19pm

Sapient animals and hybrids are now in their own corpse category to avoid bloating menus. Thanks Zera! :D