RimWorld
Big and Small - Framework
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Pembaruan: 22 Sep @ 3:12pm

Added some more checks to make sure forced temporary bodies (like werewolf forms) don't get replaced quite so easily.

Also made trait removal from filter trigger trait-removed events.

Not sure if there was a reason I avoided that before...

Pembaruan: 22 Sep @ 11:11am

More and better auto combat setting in the mod menu for those who enable it.

Pembaruan: 21 Sep @ 11:28am

Small update to make stuff that compensates for natural hunger fall use the category method which is more frequently patched into. (cached ofc.)

Pembaruan: 21 Sep @ 8:48am

Framework stuff for robot charging, default graphics, and so on.

Pembaruan: 20 Sep @ 2:31pm

Commented out the robot recharger setup etc. which would have been loaded in when used with Simply Robots

It works fine, but it needs proper graphics before it is ready for prime-time.

Pembaruan: 20 Sep @ 2:21pm

Graphics switching, battery-powered pawns, bugfixes, more auto-shaders, better pawn-customization ui, etc.

Pembaruan: 16 Sep @ 4:30am

Quick fix for Guy so work skill overrides work too.

Pembaruan: 14 Sep @ 11:54pm

Added autocombat feature toggle for other modders to use if they wish. The Remove all extra buttons option will take priority over the feature toggle tho

Pembaruan: 14 Sep @ 8:40am

Some more pawnkinds stuff mostly. Such as a pawnkind setting to avoid pawns spawning without pants randomly and stuff.

Also the reverse to yeet those warveils from the ogres etc.

Pembaruan: 14 Sep @ 7:33am

Fixed properly. Sorry for the inconvenience.