RimWorld

RimWorld

Big and Small - Framework
Visar 41–50 av 434 poster
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Uppdatering: 27 aug @ 14:06

Fixed an error caused by a missing null-check from some refactoring before.

The issue could cccurre when right-clicking a pawn.

Uppdatering: 27 aug @ 12:03

Added ability to set the 3 colors on apparel and pawns via pawnkinds, + other new graphics stuff.
Auto-combat now has a button for melee charge.
Refactored and added more defensive coding to Pilotable code.

Uppdatering: 27 aug @ 1:11

Got rid of leftover warning from apparel node (Ludeon changed what constructor is used, so the error was now inaccurate).

Added BS_TransparentThreeColor.

Uppdatering: 26 aug @ 11:56

Added new shader which has dramatically better blending than Ludeon's shader. Plus it supports 3 colors.

Swapped over a number of things to use it instead.

Uppdatering: 25 aug @ 11:27

[Auto-generated text]: Update on 8/25/2025 8:27:42 PM.

Uppdatering: 24 aug @ 6:32

Updating, cleaning up refactoring, performance improvements on pawns tagged as requiring more frequent updates. Faster gene prerequisite resolving, etc.

Much thanks to Zera for the various performance improvements. Cutting a method that could sometimes get quite expensive to 1/4 or less.

Uppdatering: 24 aug @ 5:51

[Auto-generated text]: Update on 8/24/2025 2:51:13 PM.

Uppdatering: 19 aug @ 1:08

[Auto-generated text]: Update on 8/19/2025 10:08:30 AM.

Uppdatering: 18 aug @ 13:08

Added Auto-combat toggles to enable undrafting toggling it off automatically.

Needs to be toggled in the setting menu. Off by default.

Uppdatering: 18 aug @ 12:19

Sapient animals and hybrids are now in their own corpse category to avoid bloating menus. Thanks Zera! :D