RimWorld
Big and Small - Framework
434件中 41-50 を表示
< 1 ... 3  4  5  6  7 ... 44 >
更新: 8月27日 @ 14時06分

Fixed an error caused by a missing null-check from some refactoring before.

The issue could cccurre when right-clicking a pawn.

更新: 8月27日 @ 12時03分

Added ability to set the 3 colors on apparel and pawns via pawnkinds, + other new graphics stuff.
Auto-combat now has a button for melee charge.
Refactored and added more defensive coding to Pilotable code.

更新: 8月27日 @ 1時11分

Got rid of leftover warning from apparel node (Ludeon changed what constructor is used, so the error was now inaccurate).

Added BS_TransparentThreeColor.

更新: 8月26日 @ 11時56分

Added new shader which has dramatically better blending than Ludeon's shader. Plus it supports 3 colors.

Swapped over a number of things to use it instead.

更新: 8月25日 @ 11時27分

[Auto-generated text]: Update on 8/25/2025 8:27:42 PM.

更新: 8月24日 @ 6時32分

Updating, cleaning up refactoring, performance improvements on pawns tagged as requiring more frequent updates. Faster gene prerequisite resolving, etc.

Much thanks to Zera for the various performance improvements. Cutting a method that could sometimes get quite expensive to 1/4 or less.

更新: 8月24日 @ 5時51分

[Auto-generated text]: Update on 8/24/2025 2:51:13 PM.

更新: 8月19日 @ 1時08分

[Auto-generated text]: Update on 8/19/2025 10:08:30 AM.

更新: 8月18日 @ 13時08分

Added Auto-combat toggles to enable undrafting toggling it off automatically.

Needs to be toggled in the setting menu. Off by default.

更新: 8月18日 @ 12時19分

Sapient animals and hybrids are now in their own corpse category to avoid bloating menus. Thanks Zera! :D