Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

TDIRPAssets
126개 중 41~50개 표시 중
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업데이트: 2023년 8월 23일 오후 12시 48분

Some minor messhing on catapulta
Added 3 pieces of "Barrier Tall" in reinforced stone. So RS versions of those handy Aesir fort wall things. The convex corner piece is giving me some grief still

업데이트: 2023년 8월 9일 오후 7시 50분

Catapulta now loads and "fires" as deco animation only.

업데이트: 2023년 6월 19일 오후 11시 54분

Recompile/pack for age of war updates

업데이트: 2023년 5월 10일 오전 3시 43분

Add Laughing Sun warpaint (Thanks Tuka) and flip some icon layers

업데이트: 2023년 4월 21일 오후 1시 56분

test build for resource addition method

업데이트: 2023년 4월 20일 오전 2시 32분

Tweaking explosion chances.
Increasing the minimum amount of nitrates before things go boom. In the future I may add a mini boom that only destroys some materials, or the last craft result of something for when there's not enough stuff to go boom.
Instead of a rand1000 compared to a max of 11, it's now 3 rand1000's added together, vs a max of 16. This makes things much less likely, but also hurts my head more figuring odds out.

업데이트: 2023년 4월 19일 오전 2시 09분

New Tat, thanks crstlwholebunch
Fixed some backward greater/less than logic on damage to alchemy benches, meaning they will now only sometimes explode when hit, unless you hit them hard (booms).
Chances of accidental booms now depend on thrall tier if a thrall is in place.

업데이트: 2023년 4월 16일 오전 3시 25분

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which only show in devkit (doco says they show in output log, but they don't) to help identify issues, leading to the above fixes.

업데이트: 2023년 4월 16일 오전 2시 40분

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.

업데이트: 2023년 4월 16일 오전 2시 34분

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.