Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

TDIRPAssets
Se afișează 41-50 din 126 intrări
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Actualizare: 23 aug. 2023 @ 12:48

Some minor messhing on catapulta
Added 3 pieces of "Barrier Tall" in reinforced stone. So RS versions of those handy Aesir fort wall things. The convex corner piece is giving me some grief still

Actualizare: 9 aug. 2023 @ 19:50

Catapulta now loads and "fires" as deco animation only.

Actualizare: 19 iun. 2023 @ 23:54

Recompile/pack for age of war updates

Actualizare: 10 mai 2023 @ 3:43

Add Laughing Sun warpaint (Thanks Tuka) and flip some icon layers

Actualizare: 21 apr. 2023 @ 13:56

test build for resource addition method

Actualizare: 20 apr. 2023 @ 2:32

Tweaking explosion chances.
Increasing the minimum amount of nitrates before things go boom. In the future I may add a mini boom that only destroys some materials, or the last craft result of something for when there's not enough stuff to go boom.
Instead of a rand1000 compared to a max of 11, it's now 3 rand1000's added together, vs a max of 16. This makes things much less likely, but also hurts my head more figuring odds out.

Actualizare: 19 apr. 2023 @ 2:09

New Tat, thanks crstlwholebunch
Fixed some backward greater/less than logic on damage to alchemy benches, meaning they will now only sometimes explode when hit, unless you hit them hard (booms).
Chances of accidental booms now depend on thrall tier if a thrall is in place.

Actualizare: 16 apr. 2023 @ 3:25

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which only show in devkit (doco says they show in output log, but they don't) to help identify issues, leading to the above fixes.

Actualizare: 16 apr. 2023 @ 2:40

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.

Actualizare: 16 apr. 2023 @ 2:34

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.