Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

TDIRPAssets
Hiển thị 41-50 trong 126 mục
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Cập nhật: 23 Thg08, 2023 @ 12:48pm

Some minor messhing on catapulta
Added 3 pieces of "Barrier Tall" in reinforced stone. So RS versions of those handy Aesir fort wall things. The convex corner piece is giving me some grief still

Cập nhật: 9 Thg08, 2023 @ 7:50pm

Catapulta now loads and "fires" as deco animation only.

Cập nhật: 19 Thg06, 2023 @ 11:54pm

Recompile/pack for age of war updates

Cập nhật: 10 Thg05, 2023 @ 3:43am

Add Laughing Sun warpaint (Thanks Tuka) and flip some icon layers

Cập nhật: 21 Thg04, 2023 @ 1:56pm

test build for resource addition method

Cập nhật: 20 Thg04, 2023 @ 2:32am

Tweaking explosion chances.
Increasing the minimum amount of nitrates before things go boom. In the future I may add a mini boom that only destroys some materials, or the last craft result of something for when there's not enough stuff to go boom.
Instead of a rand1000 compared to a max of 11, it's now 3 rand1000's added together, vs a max of 16. This makes things much less likely, but also hurts my head more figuring odds out.

Cập nhật: 19 Thg04, 2023 @ 2:09am

New Tat, thanks crstlwholebunch
Fixed some backward greater/less than logic on damage to alchemy benches, meaning they will now only sometimes explode when hit, unless you hit them hard (booms).
Chances of accidental booms now depend on thrall tier if a thrall is in place.

Cập nhật: 16 Thg04, 2023 @ 3:25am

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which only show in devkit (doco says they show in output log, but they don't) to help identify issues, leading to the above fixes.

Cập nhật: 16 Thg04, 2023 @ 2:40am

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.

Cập nhật: 16 Thg04, 2023 @ 2:34am

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.