Conan Exiles - Public Beta Client

Conan Exiles - Public Beta Client

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Update: 23 aug 2023 om 12:48

Some minor messhing on catapulta
Added 3 pieces of "Barrier Tall" in reinforced stone. So RS versions of those handy Aesir fort wall things. The convex corner piece is giving me some grief still

Update: 9 aug 2023 om 19:50

Catapulta now loads and "fires" as deco animation only.

Update: 19 jun 2023 om 23:54

Recompile/pack for age of war updates

Update: 10 mei 2023 om 3:43

Add Laughing Sun warpaint (Thanks Tuka) and flip some icon layers

Update: 21 apr 2023 om 13:56

test build for resource addition method

Update: 20 apr 2023 om 2:32

Tweaking explosion chances.
Increasing the minimum amount of nitrates before things go boom. In the future I may add a mini boom that only destroys some materials, or the last craft result of something for when there's not enough stuff to go boom.
Instead of a rand1000 compared to a max of 11, it's now 3 rand1000's added together, vs a max of 16. This makes things much less likely, but also hurts my head more figuring odds out.

Update: 19 apr 2023 om 2:09

New Tat, thanks crstlwholebunch
Fixed some backward greater/less than logic on damage to alchemy benches, meaning they will now only sometimes explode when hit, unless you hit them hard (booms).
Chances of accidental booms now depend on thrall tier if a thrall is in place.

Update: 16 apr 2023 om 3:25

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which only show in devkit (doco says they show in output log, but they don't) to help identify issues, leading to the above fixes.

Update: 16 apr 2023 om 2:40

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.

Update: 16 apr 2023 om 2:34

Found the spurious bench explosions, several issues.
Primarily, they could be set off by the "rolling" event, which was intended for bumping explosive jars.
Secondarily, several greater than or less than logic gates were backwards.
There are some added print statements in the bench logic which may go to the screen or (more likely) the output log.