Total War: WARHAMMER III
Lily's Bretonnia Overhaul: Definitive Edition - 7.0
Показані результати 291–300 із 830
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Оновлено: 28 січ. 2024 о 3:57
автор: Zaylidin

Removed +4 melee attack buff to battle pilgrims from the Enchantress Tower (this effect is unique to the Fay)
Enchantress tower gives +5 peasants down from +8
Autonomous collective gives +8 peasants down from +10

Оновлено: 28 січ. 2024 о 3:22
автор: Zaylidin

Оновлено: 28 січ. 2024 о 3:15
автор: Zaylidin

Armoury costs 1000 more, Smith costs 200 less
Almshouses income changed to 40/60/80/120 from 50/50/50/50
Peasant District costs 5000 up from 4000
Techs improve Industry by +25% down from +30%

Оновлено: 27 січ. 2024 о 19:13
автор: Zaylidin

Healing Buildings cost slightly less to build

Оновлено: 27 січ. 2024 о 19:11
автор: Zaylidin

Tier III settlements require 3 Growth surplus up from 2
Bretonnia factions have +10 growth faction wide by default

Оновлено: 27 січ. 2024 о 19:05
автор: Zaylidin

Оновлено: 27 січ. 2024 о 18:03
автор: Zaylidin

Sacking income: -40% for all Bretonnia factions

Thoughts: After having played through many campaigns as Bretonnia in WHIII, as well having made countless changes to this mod over the past year, I can safely say that the income from sacking is much too high and is out of character for the faction. Sacking should be an option, yes, but Bretonnia shouldn't be *good* at it. Furthermore, the chivalry penalty is quite small for the giant kick in the pants your economy gets from sacking. I feel the money gained is the problem though, not the size of the penalty.
I imagine this could be yet another controversial change but I stand by this one. Sacking feels like exploits, plain and simple.

Оновлено: 27 січ. 2024 о 16:14
автор: Zaylidin

Armoury (Tier IV Smiths) cost increased from 8000 to 9000

Оновлено: 27 січ. 2024 о 15:59
автор: Zaylidin

Almshouses give +50 income rather than +30 income per tier

Оновлено: 27 січ. 2024 о 15:55
автор: Zaylidin