Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - 7.0
Ergebnisse 291–300 von 830
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Update: 28. Jan. 2024 um 3:57

Removed +4 melee attack buff to battle pilgrims from the Enchantress Tower (this effect is unique to the Fay)
Enchantress tower gives +5 peasants down from +8
Autonomous collective gives +8 peasants down from +10

Update: 28. Jan. 2024 um 3:22

Update: 28. Jan. 2024 um 3:15

Armoury costs 1000 more, Smith costs 200 less
Almshouses income changed to 40/60/80/120 from 50/50/50/50
Peasant District costs 5000 up from 4000
Techs improve Industry by +25% down from +30%

Update: 27. Jan. 2024 um 19:13

Healing Buildings cost slightly less to build

Update: 27. Jan. 2024 um 19:11

Tier III settlements require 3 Growth surplus up from 2
Bretonnia factions have +10 growth faction wide by default

Update: 27. Jan. 2024 um 19:05

Update: 27. Jan. 2024 um 18:03

Sacking income: -40% for all Bretonnia factions

Thoughts: After having played through many campaigns as Bretonnia in WHIII, as well having made countless changes to this mod over the past year, I can safely say that the income from sacking is much too high and is out of character for the faction. Sacking should be an option, yes, but Bretonnia shouldn't be *good* at it. Furthermore, the chivalry penalty is quite small for the giant kick in the pants your economy gets from sacking. I feel the money gained is the problem though, not the size of the penalty.
I imagine this could be yet another controversial change but I stand by this one. Sacking feels like exploits, plain and simple.

Update: 27. Jan. 2024 um 16:14

Armoury (Tier IV Smiths) cost increased from 8000 to 9000

Update: 27. Jan. 2024 um 15:59

Almshouses give +50 income rather than +30 income per tier

Update: 27. Jan. 2024 um 15:55