Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - 7.0
Viser 291–300 av 830 bidrag
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Oppdatering: 28. jan. 2024 @ 3.57

Removed +4 melee attack buff to battle pilgrims from the Enchantress Tower (this effect is unique to the Fay)
Enchantress tower gives +5 peasants down from +8
Autonomous collective gives +8 peasants down from +10

Oppdatering: 28. jan. 2024 @ 3.22

Oppdatering: 28. jan. 2024 @ 3.15

Armoury costs 1000 more, Smith costs 200 less
Almshouses income changed to 40/60/80/120 from 50/50/50/50
Peasant District costs 5000 up from 4000
Techs improve Industry by +25% down from +30%

Oppdatering: 27. jan. 2024 @ 19.13

Healing Buildings cost slightly less to build

Oppdatering: 27. jan. 2024 @ 19.11

Tier III settlements require 3 Growth surplus up from 2
Bretonnia factions have +10 growth faction wide by default

Oppdatering: 27. jan. 2024 @ 19.05

Oppdatering: 27. jan. 2024 @ 18.03

Sacking income: -40% for all Bretonnia factions

Thoughts: After having played through many campaigns as Bretonnia in WHIII, as well having made countless changes to this mod over the past year, I can safely say that the income from sacking is much too high and is out of character for the faction. Sacking should be an option, yes, but Bretonnia shouldn't be *good* at it. Furthermore, the chivalry penalty is quite small for the giant kick in the pants your economy gets from sacking. I feel the money gained is the problem though, not the size of the penalty.
I imagine this could be yet another controversial change but I stand by this one. Sacking feels like exploits, plain and simple.

Oppdatering: 27. jan. 2024 @ 16.14

Armoury (Tier IV Smiths) cost increased from 8000 to 9000

Oppdatering: 27. jan. 2024 @ 15.59

Almshouses give +50 income rather than +30 income per tier

Oppdatering: 27. jan. 2024 @ 15.55