RimWorld
Combat Extended Propellant
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更新:7月30日 @ 2時32分
更新者:Azuraal

- Updated to 1.6

更新:2024年12月3日 @ 8時12分
更新者:Azuraal

- Added a check if an industrial ammo recipe does not require steel. In such case a default base propellant count will be used, and a warning sent.

更新:2024年11月3日 @ 8時36分
更新者:Azuraal

Reworked the mod to patch the in an assembly rather than relying on XML extensions. This should minimise the impact on start up time, and opens up the possibility for more future mod options. Dependency on XML extensions is removed.

更新:2024年7月8日 @ 6時51分
更新者:Azuraal

[Auto-generated text]: Update on 7/8/2024 3:51:22 PM.

更新:2023年1月2日 @ 2時45分

- Updated to CE 5.1

更新:2022年12月14日 @ 9時47分

- Changes to ammo recipe and the associated ammo's market value now will be skipped if the recipe doesn't require steel.

更新:2022年12月9日 @ 1時54分

- Added settings to control the count of ammunition carried by traders.

更新:2022年12月8日 @ 9時15分

- Added mod settings, you can adjust steel, propellant and other costs, as well as work needed and market value.
- Added volatiles category under manufactured, containing propellant, chemfuel, FSX and Prometheum.

更新:2022年11月21日 @ 6時36分

- Updated to 1.4
- Adjusted yields, Biofuel refinery produces 10 propellant from 20 cloth, crafting spot produces 5 propellant from 20 cloth.

更新:2022年6月3日 @ 7時13分

Unforeseen issues with raid generation forced me to remove the market value adjustment.

Mod has been renamed Combat Extended Propellant to reflect the change in scope.