RimWorld

RimWorld

Combat Extended Propellant
Viser 1-10 af 13 forekomster
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Opdatering: 30. juli kl. 2:32

- Updated to 1.6

Opdatering: 3. dec. 2024 kl. 8:12

- Added a check if an industrial ammo recipe does not require steel. In such case a default base propellant count will be used, and a warning sent.

Opdatering: 3. nov. 2024 kl. 8:36

Reworked the mod to patch the in an assembly rather than relying on XML extensions. This should minimise the impact on start up time, and opens up the possibility for more future mod options. Dependency on XML extensions is removed.

Opdatering: 8. juli 2024 kl. 6:51

[Auto-generated text]: Update on 7/8/2024 3:51:22 PM.

Opdatering: 2. jan. 2023 kl. 2:45

- Updated to CE 5.1

Opdatering: 14. dec. 2022 kl. 9:47

- Changes to ammo recipe and the associated ammo's market value now will be skipped if the recipe doesn't require steel.

Opdatering: 9. dec. 2022 kl. 1:54

- Added settings to control the count of ammunition carried by traders.

Opdatering: 8. dec. 2022 kl. 9:15

- Added mod settings, you can adjust steel, propellant and other costs, as well as work needed and market value.
- Added volatiles category under manufactured, containing propellant, chemfuel, FSX and Prometheum.

Opdatering: 21. nov. 2022 kl. 6:36

- Updated to 1.4
- Adjusted yields, Biofuel refinery produces 10 propellant from 20 cloth, crafting spot produces 5 propellant from 20 cloth.

Opdatering: 3. juni 2022 kl. 7:13

Unforeseen issues with raid generation forced me to remove the market value adjustment.

Mod has been renamed Combat Extended Propellant to reflect the change in scope.