RimWorld
Combat Extended Propellant
Εμφάνιση 1-10 από 13 καταχωρίσεις
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Ενημέρωση: 30 Ιουλ στις 2:32
από Azuraal

- Updated to 1.6

Ενημέρωση: 3 Δεκ 2024 στις 8:12
από Azuraal

- Added a check if an industrial ammo recipe does not require steel. In such case a default base propellant count will be used, and a warning sent.

Ενημέρωση: 3 Νοε 2024 στις 8:36
από Azuraal

Reworked the mod to patch the in an assembly rather than relying on XML extensions. This should minimise the impact on start up time, and opens up the possibility for more future mod options. Dependency on XML extensions is removed.

Ενημέρωση: 8 Ιουλ 2024 στις 6:51
από Azuraal

[Auto-generated text]: Update on 7/8/2024 3:51:22 PM.

Ενημέρωση: 2 Ιαν 2023 στις 2:45

- Updated to CE 5.1

Ενημέρωση: 14 Δεκ 2022 στις 9:47

- Changes to ammo recipe and the associated ammo's market value now will be skipped if the recipe doesn't require steel.

Ενημέρωση: 9 Δεκ 2022 στις 1:54

- Added settings to control the count of ammunition carried by traders.

Ενημέρωση: 8 Δεκ 2022 στις 9:15

- Added mod settings, you can adjust steel, propellant and other costs, as well as work needed and market value.
- Added volatiles category under manufactured, containing propellant, chemfuel, FSX and Prometheum.

Ενημέρωση: 21 Νοε 2022 στις 6:36

- Updated to 1.4
- Adjusted yields, Biofuel refinery produces 10 propellant from 20 cloth, crafting spot produces 5 propellant from 20 cloth.

Ενημέρωση: 3 Ιουν 2022 στις 7:13

Unforeseen issues with raid generation forced me to remove the market value adjustment.

Mod has been renamed Combat Extended Propellant to reflect the change in scope.