RimWorld
Combat Extended Propellant
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Pembaruan: 30 Jul @ 2:32am
berdasarkan Azuraal

- Updated to 1.6

Pembaruan: 3 Des 2024 @ 8:12am
berdasarkan Azuraal

- Added a check if an industrial ammo recipe does not require steel. In such case a default base propellant count will be used, and a warning sent.

Pembaruan: 3 Nov 2024 @ 8:36am
berdasarkan Azuraal

Reworked the mod to patch the in an assembly rather than relying on XML extensions. This should minimise the impact on start up time, and opens up the possibility for more future mod options. Dependency on XML extensions is removed.

Pembaruan: 8 Jul 2024 @ 6:51am
berdasarkan Azuraal

[Auto-generated text]: Update on 7/8/2024 3:51:22 PM.

Pembaruan: 2 Jan 2023 @ 2:45am

- Updated to CE 5.1

Pembaruan: 14 Des 2022 @ 9:47am

- Changes to ammo recipe and the associated ammo's market value now will be skipped if the recipe doesn't require steel.

Pembaruan: 9 Des 2022 @ 1:54am

- Added settings to control the count of ammunition carried by traders.

Pembaruan: 8 Des 2022 @ 9:15am

- Added mod settings, you can adjust steel, propellant and other costs, as well as work needed and market value.
- Added volatiles category under manufactured, containing propellant, chemfuel, FSX and Prometheum.

Pembaruan: 21 Nov 2022 @ 6:36am

- Updated to 1.4
- Adjusted yields, Biofuel refinery produces 10 propellant from 20 cloth, crafting spot produces 5 propellant from 20 cloth.

Pembaruan: 3 Jun 2022 @ 7:13am

Unforeseen issues with raid generation forced me to remove the market value adjustment.

Mod has been renamed Combat Extended Propellant to reflect the change in scope.