RimWorld
Combat Extended Propellant
Hiển thị 1-10 trong 13 mục
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Cập nhật: 30 Thg07 @ 2:32am
bởi Azuraal

- Updated to 1.6

Cập nhật: 3 Thg12, 2024 @ 8:12am
bởi Azuraal

- Added a check if an industrial ammo recipe does not require steel. In such case a default base propellant count will be used, and a warning sent.

Cập nhật: 3 Thg11, 2024 @ 8:36am
bởi Azuraal

Reworked the mod to patch the in an assembly rather than relying on XML extensions. This should minimise the impact on start up time, and opens up the possibility for more future mod options. Dependency on XML extensions is removed.

Cập nhật: 8 Thg07, 2024 @ 6:51am
bởi Azuraal

[Auto-generated text]: Update on 7/8/2024 3:51:22 PM.

Cập nhật: 2 Thg01, 2023 @ 2:45am

- Updated to CE 5.1

Cập nhật: 14 Thg12, 2022 @ 9:47am

- Changes to ammo recipe and the associated ammo's market value now will be skipped if the recipe doesn't require steel.

Cập nhật: 9 Thg12, 2022 @ 1:54am

- Added settings to control the count of ammunition carried by traders.

Cập nhật: 8 Thg12, 2022 @ 9:15am

- Added mod settings, you can adjust steel, propellant and other costs, as well as work needed and market value.
- Added volatiles category under manufactured, containing propellant, chemfuel, FSX and Prometheum.

Cập nhật: 21 Thg11, 2022 @ 6:36am

- Updated to 1.4
- Adjusted yields, Biofuel refinery produces 10 propellant from 20 cloth, crafting spot produces 5 propellant from 20 cloth.

Cập nhật: 3 Thg06, 2022 @ 7:13am

Unforeseen issues with raid generation forced me to remove the market value adjustment.

Mod has been renamed Combat Extended Propellant to reflect the change in scope.