Total War: WARHAMMER III

Total War: WARHAMMER III

Longer Battles Mod
Mostrando 31-40 de 41 aportaciones
< 1  2  3  4  5 >
Actualización: 13 FEB 2023 a las 6:08

Version 1.3

-Adjusted the gate hit points to now be 5x the original (which evidently is now 3x Troy's amount), because the gates were still too flimsy, and because so many regular/common units in WH3 have such strong gate attack strength (again with the goal being to make battery rams more important).

Actualización: 6 FEB 2023 a las 2:08

Version 1.2

-Increased gate hit points by 2x to account for longer battles, to make battering rams useful. In general, the gates are far too weak, as you are able to break them down with one a few minutes of attacks from any melee units. This change strengthens the gates to make them more formidable, to subject the attackers to more missile fire and allow the defender to react more.

Actualización: 26 NOV 2022 a las 19:07

Sync update.

Actualización: 12 NOV 2022 a las 4:11

Version 1.1

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 70% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the items and skills that increased your recharge rate, nearly completely pointless.

Actualización: 12 NOV 2022 a las 3:45

Synchronization update.

Actualización: 12 NOV 2022 a las 3:28

Synchronization update.

Actualización: 6 ABR 2022 a las 15:37

Synchronization update.

Actualización: 5 ABR 2022 a las 16:18

Version 1.

Actualización: 5 ABR 2022 a las 12:10

Actualización: 5 ABR 2022 a las 12:04